Written by guest author JawaJumanji
What makes good gameplay or good storyline?
A good story line will draw the player in and capture something the player feels is necessary, making the player want more with developed lore and backstory that changes as you progress. A good game with gameplay will have developed controls and will feel intuitive to play throughout the story's progression.
Great examples for gameplay would be: Borderlands, God of War, and the Batman Arkham series. They've all a story to tell, but most effort was put into the mechanics behind the controls so a comfortable play style can be enjoyed. I know many people who are frustrated with hard to learn controls. Some examples would be: Surgeon Simulator, I Am Bread, and Monster Hunter. Granted, the first two are rage inducing games and are intentionally designed to frustrate you. But, they'll scare away so many who only want to relax and enjoy a good game.
A more complex rage inducing game, that lies outside of these boundaries, would be Getting Over It, a game that encourages the player to not give up and to always push forward, but is still a very aggravating game. These games can be either intentionally or unintentionally aggravating, depending on the creator of the game's vision. I'm not saying that they're terrible, I'm saying that its hard for newbies to start the hard to control games and stay.
Great examples of storyline games would be: Halo, Mass Effect, Bioshock, and Wolfenstein." These games do have good controls but are mainly aimed at following a set storyline that only allows progression through that story. There are exceptions to this, such as: Skyrim, The Sims, and Dragon Quest. Each a respected title in their field. Skyrim being an open world map, The Sims being a self-driven storyline, and Dragon Quest a stand alone storyline for each game in the series. Some games require little controls for a good engaging storyline. A wonderful example of this would be a personal favorite of mine, Presentable Liberty. A game that only requires you to read letters and pace in an isolated cell. There are many more games that have either one, the other, or on rare occasion both! My point is, before acquiring a game based on cover alone, look past the poor graphics or terrible, lazy writing and ask this question. Why do I want or like this game? For aesthetics, nostalgia, or just because?
-Written by JawaJumanji-
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